Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

Tuesday, June 12, 2007

Appraising political second lives

Mark Warner is one of the many candidates competing for the Democratic Party nomination in the US currently. He is also attempting to build a virtual town hall within second life following his appearance within the MMO Second Life as a guest speaker where he flew on stage superman-like (see clip below)



While it could be just a stunt, Warner argues that is not the reason for his appearance and his enthusiasm for developing the tools. He argues that through web technology "distances and time differences vanish. It will allow us to reach people through a whole new medium. Social technologies can be great tools for political change, and virtual worlds like Second Life might be the next tool for engaging people in the real world democratic process". There are positives, it is cheap and efficient, it is non-mediated and, providing other users believe it is the real Mark Warner controlling the avatar, enables two-way communication and the building of relationships. Indeed the comments on the one game-politics site are largely not critical of Warner's appearance, though there are stylistic comments, but asking for substance: is this a new audience getting interested in politics?


There is a danger however. The Second Life environments are similar to the Sims game. You are able to create an avatar, or basically a computer generated person, you are able to control (Mark Warner's is shown left). The whole idea of this is that any user can be anyone else they like, usually this is enhancing their personality or physique but the avatars can also be based around real people. Hence there may well be user-generated replicas popping up that mock the real politician and their party. As one poster comments "imagine people wandering around looking like presidential candidates, swilling beer and staggering through strip clubs".

There are huge questions here then. The extent to which real appearances offer insights about the real person, or are perceived to, given that second life is about creating a false, even better, self. Equally, will users interact with a politician once the novelty wears off, or will they even believe it is the real person operating the avatar and not an aide. Finally is the perception of reality and believability. Just as a hypothetical scenario, if there is the real Mark Warner being the perfect president to be, plus a number of fake Mark Warners behaving badly, which will be seen as the representation of reality and which will move from second life and into media reports. The fakes are uncontrollable, for all we know someone out here may have created a character like any of us and may be making us do unspeakable things within a virtual world; but in politics such stories can control an agenda and at some point second and first lives may collide: will be for the good or the bad?

Monday, June 11, 2007

The future of E-politics

The 2007 French Presidential election has been heralded as moving e-political communication into a new phase and in the UK Tim Montgomerie, the creator of Conservative Home, has argued that the next UK general election will be the first Internet election; going as far as to state that "If our existing political parties do not find a way of building online communities that channel that power, they will die". But do not be mistaken in thinking that this is simply a Anglo-American/French phenomenon. Following in the footsteps of car manufacturers Toyota and Honda, and perhaps borrowing from Sarkozy's Ile de France, Japanese MP Kan Suzuki is to move from simply blogging to create a Second Life and create a cyber office in order to "discuss new policies with net citizens, deliver lectures and also hold meetings". While discussion currently centres on whether Suzuki will be in breach of strict election regulations, it seems that social media is increasingly being harnessed for permanent campaigning by political parties and candidates. As more of the world's population go online, is E-politics the future and will the future be virtual interaction as opposed to the static post or post and respond websites and blogs? Is this the silver bullet that can kill disengagement and apathy; it is too soon to tell but it seems that resources are being focused on releasing the potential of online campaign environment.